1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodevectorop; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.visualshadernode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 28 */ 29 @GodotBaseClass struct VisualShaderNodeVectorOp 30 { 31 enum string _GODOT_internal_name = "VisualShaderNodeVectorOp"; 32 public: 33 @nogc nothrow: 34 union { godot_object _godot_object; VisualShaderNode _GODOT_base; } 35 alias _GODOT_base this; 36 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 37 package(godot) __gshared bool _classBindingInitialized = false; 38 package(godot) static struct _classBinding 39 { 40 __gshared: 41 @GodotName("set_operator") GodotMethod!(void, long) setOperator; 42 @GodotName("get_operator") GodotMethod!(VisualShaderNodeVectorOp.Operator) getOperator; 43 } 44 bool opEquals(in VisualShaderNodeVectorOp other) const { return _godot_object.ptr is other._godot_object.ptr; } 45 VisualShaderNodeVectorOp opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 46 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 47 mixin baseCasts; 48 static VisualShaderNodeVectorOp _new() 49 { 50 static godot_class_constructor constructor; 51 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVectorOp"); 52 if(constructor is null) return typeof(this).init; 53 return cast(VisualShaderNodeVectorOp)(constructor()); 54 } 55 @disable new(size_t s); 56 /// 57 enum Operator : int 58 { 59 /** 60 61 */ 62 opAdd = 0, 63 /** 64 65 */ 66 opSub = 1, 67 /** 68 69 */ 70 opMul = 2, 71 /** 72 73 */ 74 opDiv = 3, 75 /** 76 77 */ 78 opMod = 4, 79 /** 80 81 */ 82 opPow = 5, 83 /** 84 85 */ 86 opMax = 6, 87 /** 88 89 */ 90 opMin = 7, 91 /** 92 93 */ 94 opCross = 8, 95 } 96 /// 97 enum Constants : int 98 { 99 opAdd = 0, 100 opSub = 1, 101 opMul = 2, 102 opDiv = 3, 103 opMod = 4, 104 opPow = 5, 105 opMax = 6, 106 opMin = 7, 107 opCross = 8, 108 } 109 /** 110 111 */ 112 void setOperator(in long op) 113 { 114 checkClassBinding!(typeof(this))(); 115 ptrcall!(void)(_classBinding.setOperator, _godot_object, op); 116 } 117 /** 118 119 */ 120 VisualShaderNodeVectorOp.Operator getOperator() const 121 { 122 checkClassBinding!(typeof(this))(); 123 return ptrcall!(VisualShaderNodeVectorOp.Operator)(_classBinding.getOperator, _godot_object); 124 } 125 /** 126 127 */ 128 @property VisualShaderNodeVectorOp.Operator operator() 129 { 130 return getOperator(); 131 } 132 /// ditto 133 @property void operator(long v) 134 { 135 setOperator(v); 136 } 137 }