1 /** 2 Class that has everything pertaining to a 2D world. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.world2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.resource; 24 import godot.physics2ddirectspacestate; 25 import godot.reference; 26 /** 27 Class that has everything pertaining to a 2D world. 28 29 A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. 30 */ 31 @GodotBaseClass struct World2D 32 { 33 enum string _GODOT_internal_name = "World2D"; 34 public: 35 @nogc nothrow: 36 union { godot_object _godot_object; Resource _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct _classBinding 41 { 42 __gshared: 43 @GodotName("get_canvas") GodotMethod!(RID) getCanvas; 44 @GodotName("get_space") GodotMethod!(RID) getSpace; 45 @GodotName("get_direct_space_state") GodotMethod!(Physics2DDirectSpaceState) getDirectSpaceState; 46 } 47 bool opEquals(in World2D other) const { return _godot_object.ptr is other._godot_object.ptr; } 48 World2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 49 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 50 mixin baseCasts; 51 static World2D _new() 52 { 53 static godot_class_constructor constructor; 54 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("World2D"); 55 if(constructor is null) return typeof(this).init; 56 return cast(World2D)(constructor()); 57 } 58 @disable new(size_t s); 59 /** 60 61 */ 62 RID getCanvas() 63 { 64 checkClassBinding!(typeof(this))(); 65 return ptrcall!(RID)(_classBinding.getCanvas, _godot_object); 66 } 67 /** 68 69 */ 70 RID getSpace() 71 { 72 checkClassBinding!(typeof(this))(); 73 return ptrcall!(RID)(_classBinding.getSpace, _godot_object); 74 } 75 /** 76 77 */ 78 Physics2DDirectSpaceState getDirectSpaceState() 79 { 80 checkClassBinding!(typeof(this))(); 81 return ptrcall!(Physics2DDirectSpaceState)(_classBinding.getDirectSpaceState, _godot_object); 82 } 83 /** 84 The $(D RID) of this world's canvas resource. Used by the $(D VisualServer) for 2D drawing. 85 */ 86 @property RID canvas() 87 { 88 return getCanvas(); 89 } 90 /** 91 The $(D RID) of this world's physics space resource. Used by the $(D Physics2DServer) for 2D physics, treating it as both a space and an area. 92 */ 93 @property RID space() 94 { 95 return getSpace(); 96 } 97 /** 98 The state of this world's physics space. This allows arbitrary querying for collision. 99 */ 100 @property Physics2DDirectSpaceState directSpaceState() 101 { 102 return getDirectSpaceState(); 103 } 104 }