AnimatedTexture.setFrameTexture

Assigns a Texture to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID frames - 1. You can define any number of textures up to constant MAX_FRAMES, but keep in mind that only frames from 0 to frames - 1 will be part of the animation.

struct AnimatedTexture
@nogc nothrow
void
setFrameTexture

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