AnimationNode.blendInput

Blend an input. This is only useful for nodes created for an AnimationNodeBlendTree. The time parameter is a relative delta, unless seek is true, in which case it is absolute. A filter mode may be optionally passed (see filteraction for options).

struct AnimationNode
@nogc nothrow
double
blendInput
(
in long input_index
,
in double time
,
in bool seek
,
in double blend
,
in long filter = 0
,
in bool optimize = true
)

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