AnimationNode.blendNode

Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from AnimationRootNode instead, else editors will not display your node for addition.

struct AnimationNode
@nogc nothrow
double
blendNode
(
in String name
,,
in double time
,
in bool seek
,
in double blend
,
in long filter = 0
,
in bool optimize = true
)

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