Blends two animations linearly inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on an amount value in the $(D 0.0, 1.0) range.
If true, sets the optimization to false when calling AnimationNode.blendInput, forcing the blended animations to update every frame.
Construct a new instance of AnimationNodeBlend2. Note: use memnew!AnimationNodeBlend2 instead.
See Implementation
Blends two animations linearly inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on an amount value in the $(D 0.0, 1.0) range.