AnimationNodeBlendSpace2D.addTriangle

Creates a new triangle using three points x, y, and z. Triangles can overlap. You can insert the triangle at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.

struct AnimationNodeBlendSpace2D
@nogc nothrow
void
addTriangle
(
in long x
,
in long y
,
in long z
,
in long at_index = -1
)

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