AnimationNodeBlendSpace2D.autoTriangles

If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with addBlendPoint and removeBlendPoint.

  1. bool autoTriangles [@property getter]
    struct AnimationNodeBlendSpace2D
    @nogc nothrow @property
    bool
    autoTriangles
    ()
  2. bool autoTriangles [@property setter]

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