Adds an AnimationNode at the given position. The name is used to identify the created sub-node later.
Connects the output of an AnimationNode as input for another AnimationNode, at the input port specified by input_index.
Disconnects the node connected to the specified input.
Returns the sub-node with the specified name.
Returns the position of the sub-node with the specified name.
Returns true if a sub-node with specified name exists.
Removes a sub-node.
Changes the name of a sub-node.
Modifies the position of a sub-node.
The global offset of all sub-nodes.
Construct a new instance of AnimationNodeBlendTree. Note: use memnew!AnimationNodeBlendTree instead.
AnimationTree node resource that contains many blend type nodes.
This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.