Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the AnimationTree that can be controlled from code (see url=https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html#controlling-from-code/url). For example, if AnimationTree.treeRoot is an AnimationNodeStateMachine and advanceCondition is set to "idle":
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the AnimationTree that can be controlled from code (see url=https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html#controlling-from-code/url). For example, if AnimationTree.treeRoot is an AnimationNodeStateMachine and advanceCondition is set to "idle":