Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the AnimationTree that can be controlled from code (see url=https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html#controlling-from-code/url). For example, if AnimationTree.treeRoot is an AnimationNodeStateMachine and advanceCondition is set to "idle":
Turn on the transition automatically when this state is reached. This works best with constant SWITCH_MODE_AT_END.
Don't use this transition during AnimationNodeStateMachinePlayback.travel or autoAdvance.
Lower priority transitions are preferred when travelling through the tree via AnimationNodeStateMachinePlayback.travel or autoAdvance.
The transition type.
The time to cross-fade between this state and the next.
Construct a new instance of AnimationNodeStateMachineTransition. Note: use memnew!AnimationNodeStateMachineTransition instead.