AnimationNodeStateMachineTransition.autoAdvance

Turn on the transition automatically when this state is reached. This works best with constant SWITCH_MODE_AT_END.

  1. bool autoAdvance [@property getter]
  2. bool autoAdvance [@property setter]
    struct AnimationNodeStateMachineTransition
    @nogc nothrow @property
    void
    autoAdvance
    (
    bool v
    )

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