AnimationNodeStateMachineTransition.priority

Lower priority transitions are preferred when travelling through the tree via AnimationNodeStateMachinePlayback.travel or autoAdvance.

  1. long priority [@property getter]
  2. long priority [@property setter]
    struct AnimationNodeStateMachineTransition
    @nogc nothrow @property
    void
    priority
    (
    long v
    )

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