AnimationTreePlayer.basePath

The node from which to relatively access other nodes. It accesses the bones, so it should point to the same node the AnimationPlayer would point its Root Node at.

  1. NodePath basePath [@property getter]
  2. NodePath basePath [@property setter]
    struct AnimationTreePlayer
    @nogc nothrow @property
    void
    basePath
    (
    NodePath v
    )

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