AnimationTreePlayer.blend2NodeSetAmount

Sets the blend amount of a Blend2 node given its name and value. A Blend2 node blends two animations (A and B) with the amount between 0 and 1. At 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B.

struct AnimationTreePlayer
@nogc nothrow
void
blend2NodeSetAmount
(
in String id
,
in double blend
)

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