AnimationTreePlayer.oneshotNodeSetFilterPath

If enable is true, the OneShot node with ID id turns off the track modifying the property at path. The modified node's children continue to animate.

struct AnimationTreePlayer
@nogc nothrow
void
oneshotNodeSetFilterPath
(
NodePathArg1
)
(
in String id
,
in NodePathArg1 path
,
in bool enable
)

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