AStar2D.getClosestPoint

Returns the ID of the closest point to to_position, optionally taking disabled points into account. Returns -1 if there are no points in the points pool. Note: If several points are the closest to to_position, the one with the smallest ID will be returned, ensuring a deterministic result.

struct AStar2D
@nogc nothrow const
long
getClosestPoint
(
in Vector2 to_position
,
in bool include_disabled = false
)

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