var astar = AStar2D.new() astar.add_point(1, Vector2(0, 0)) astar.add_point(2, Vector2(0, 1)) astar.add_point(3, Vector2(1, 1)) astar.add_point(4, Vector2(2, 0))
astar.connect_points(1, 2, true) astar.connect_points(1, 3, true)
var neighbors = astar.get_point_connections(1) # Returns 2, 3
Returns an array with the IDs of the points that form the connection with the given point.