Returns true if at least frames audio frames are available to read in the internal ring buffer.
Clears the internal ring buffer.
Gets the next frames audio samples from the internal ring buffer. Returns a PoolVector2Array containing exactly frames audio samples if available, or an empty PoolVector2Array if insufficient data was available.
Returns the total size of the internal ring buffer in frames.
Returns the number of audio frames discarded from the audio bus due to full buffer.
Returns the number of frames available to read using getBuffer.
Returns the number of audio frames inserted from the audio bus.
Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.
Construct a new instance of AudioEffectCapture. Note: use memnew!AudioEffectCapture instead.
Captures audio from an audio bus in real-time.
AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer. Application code should consume these audio frames from this ring buffer using getBuffer and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network.