Value | Meaning |
---|---|
projectionPerspective0 | Perspective projection. Objects on the screen becomes smaller when they are far away. |
projectionOrthogonal1 | Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are. |
projectionFrustum2 | Frustum projection. This mode allows adjusting frustumOffset to create "tilted frustum" effects. |