godot-d ~releases (2022-04-02T06:37:10.8312204)
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Camera.current
godot
camera
Camera
If
true
, the ancestor
Viewport
is currently using this camera.
bool
current
[@property getter]
struct
Camera
@
nogc
nothrow @
property
bool
current
(
)
bool
current
[@property setter]
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godot
camera
Camera
aliases
BaseClasses
enums
Constants
DopplerTracking
KeepAspect
Projection
functions
clearCurrent
getCameraRid
getCameraTransform
getCullMask
getCullMaskBit
getDopplerTracking
getEnvironment
getFov
getFrustum
getFrustumOffset
getHOffset
getKeepAspectMode
getProjection
getSize
getVOffset
getZfar
getZnear
isCurrent
isPositionBehind
makeCurrent
opAssign
opEquals
projectLocalRayNormal
projectPosition
projectRayNormal
projectRayOrigin
setCullMask
setCullMaskBit
setCurrent
setDopplerTracking
setEnvironment
setFov
setFrustum
setFrustumOffset
setHOffset
setKeepAspectMode
setOrthogonal
setPerspective
setProjection
setSize
setVOffset
setZfar
setZnear
toHash
unprojectPosition
properties
cullMask
current
dopplerTracking
environment
far
fov
frustumOffset
hOffset
keepAspect
near
projection
size
vOffset
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the ancestor Viewport is currently using this camera.