godot-d ~releases (2022-04-02T06:37:10.8312204)
Dub
Repo
ClippedCamera.clipToAreas
godot
clippedcamera
ClippedCamera
If
true
, the camera stops on contact with
Area
s.
bool
clipToAreas
[@property getter]
bool
clipToAreas
[@property setter]
struct
ClippedCamera
@
nogc
nothrow @
property
void
clipToAreas
(
bool
v
)
Meta
Source
See Implementation
godot
clippedcamera
ClippedCamera
aliases
BaseClasses
enums
Constants
ProcessMode
functions
addException
addExceptionRid
clearExceptions
getClipOffset
getCollisionMask
getCollisionMaskBit
getMargin
getProcessMode
isClipToAreasEnabled
isClipToBodiesEnabled
opAssign
opEquals
removeException
removeExceptionRid
setClipToAreas
setClipToBodies
setCollisionMask
setCollisionMaskBit
setMargin
setProcessMode
toHash
properties
clipToAreas
clipToBodies
collisionMask
margin
processMode
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the camera stops on contact with Areas.