Adds a collision exception so the camera does not collide with the specified node.
Adds a collision exception so the camera does not collide with the specified RID.
Removes all collision exceptions.
Returns the distance the camera has been offset due to a collision.
Returns true if the specified bit index is on. Note: Bit indices range from 0-19.
Removes a collision exception with the specified node.
Removes a collision exception with the specified RID.
Sets the specified bit index to the value. Note: Bit indices range from 0-19.
If true, the camera stops on contact with Areas.
If true, the camera stops on contact with PhysicsBodys.
The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See url=https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html#collision-layers-and-masksCollision layers and masks/url in the documentation for more information.
The camera's collision margin. The camera can't get closer than this distance to a colliding object.
The camera's process callback. See processmode.
Construct a new instance of ClippedCamera. Note: use memnew!ClippedCamera instead.
A Camera that includes collision.
This node extends Camera to add collisions with Area and/or PhysicsBody nodes. The camera cannot move through colliding objects.