Length that the resulting collision extends in either direction perpendicular to its polygon.
If true, no collision will be produced.
The collision margin for the generated Shape. See Shape.margin for more details.
Array of vertices which define the polygon. Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the polygon member.
Construct a new instance of CollisionPolygon. Note: use memnew!CollisionPolygon instead.
Editor-only class for defining a collision polygon in 3D space.
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a Shape for gameplay. Properties modified during gameplay will have no effect.