1 /**
2 Editor-only class for defining a collision polygon in 3D space.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.collisionpolygon;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.spatial;
25 /**
26 Editor-only class for defining a collision polygon in 3D space.
27 
28 Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a $(D Shape) for gameplay. Properties modified during gameplay will have no effect.
29 */
30 @GodotBaseClass struct CollisionPolygon
31 {
32 	package(godot) enum string _GODOT_internal_name = "CollisionPolygon";
33 public:
34 @nogc nothrow:
35 	union { /** */ godot_object _godot_object; /** */ Spatial _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct GDNativeClassBinding
40 	{
41 		__gshared:
42 		@GodotName("_is_editable_3d_polygon") GodotMethod!(bool) _isEditable3dPolygon;
43 		@GodotName("get_depth") GodotMethod!(double) getDepth;
44 		@GodotName("get_margin") GodotMethod!(double) getMargin;
45 		@GodotName("get_polygon") GodotMethod!(PoolVector2Array) getPolygon;
46 		@GodotName("is_disabled") GodotMethod!(bool) isDisabled;
47 		@GodotName("set_depth") GodotMethod!(void, double) setDepth;
48 		@GodotName("set_disabled") GodotMethod!(void, bool) setDisabled;
49 		@GodotName("set_margin") GodotMethod!(void, double) setMargin;
50 		@GodotName("set_polygon") GodotMethod!(void, PoolVector2Array) setPolygon;
51 	}
52 	/// 
53 	pragma(inline, true) bool opEquals(in CollisionPolygon other) const
54 	{ return _godot_object.ptr is other._godot_object.ptr; }
55 	/// 
56 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
57 	{ _godot_object.ptr = n; return null; }
58 	/// 
59 	pragma(inline, true) bool opEquals(typeof(null) n) const
60 	{ return _godot_object.ptr is n; }
61 	/// 
62 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
63 	mixin baseCasts;
64 	/// Construct a new instance of CollisionPolygon.
65 	/// Note: use `memnew!CollisionPolygon` instead.
66 	static CollisionPolygon _new()
67 	{
68 		static godot_class_constructor constructor;
69 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CollisionPolygon");
70 		if(constructor is null) return typeof(this).init;
71 		return cast(CollisionPolygon)(constructor());
72 	}
73 	@disable new(size_t s);
74 	/**
75 	
76 	*/
77 	bool _isEditable3dPolygon() const
78 	{
79 		Array _GODOT_args = Array.make();
80 		String _GODOT_method_name = String("_is_editable_3d_polygon");
81 		return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!bool);
82 	}
83 	/**
84 	
85 	*/
86 	double getDepth() const
87 	{
88 		checkClassBinding!(typeof(this))();
89 		return ptrcall!(double)(GDNativeClassBinding.getDepth, _godot_object);
90 	}
91 	/**
92 	
93 	*/
94 	double getMargin() const
95 	{
96 		checkClassBinding!(typeof(this))();
97 		return ptrcall!(double)(GDNativeClassBinding.getMargin, _godot_object);
98 	}
99 	/**
100 	
101 	*/
102 	PoolVector2Array getPolygon() const
103 	{
104 		checkClassBinding!(typeof(this))();
105 		return ptrcall!(PoolVector2Array)(GDNativeClassBinding.getPolygon, _godot_object);
106 	}
107 	/**
108 	
109 	*/
110 	bool isDisabled() const
111 	{
112 		checkClassBinding!(typeof(this))();
113 		return ptrcall!(bool)(GDNativeClassBinding.isDisabled, _godot_object);
114 	}
115 	/**
116 	
117 	*/
118 	void setDepth(in double depth)
119 	{
120 		checkClassBinding!(typeof(this))();
121 		ptrcall!(void)(GDNativeClassBinding.setDepth, _godot_object, depth);
122 	}
123 	/**
124 	
125 	*/
126 	void setDisabled(in bool disabled)
127 	{
128 		checkClassBinding!(typeof(this))();
129 		ptrcall!(void)(GDNativeClassBinding.setDisabled, _godot_object, disabled);
130 	}
131 	/**
132 	
133 	*/
134 	void setMargin(in double margin)
135 	{
136 		checkClassBinding!(typeof(this))();
137 		ptrcall!(void)(GDNativeClassBinding.setMargin, _godot_object, margin);
138 	}
139 	/**
140 	
141 	*/
142 	void setPolygon(in PoolVector2Array polygon)
143 	{
144 		checkClassBinding!(typeof(this))();
145 		ptrcall!(void)(GDNativeClassBinding.setPolygon, _godot_object, polygon);
146 	}
147 	/**
148 	Length that the resulting collision extends in either direction perpendicular to its polygon.
149 	*/
150 	@property double depth()
151 	{
152 		return getDepth();
153 	}
154 	/// ditto
155 	@property void depth(double v)
156 	{
157 		setDepth(v);
158 	}
159 	/**
160 	If `true`, no collision will be produced.
161 	*/
162 	@property bool disabled()
163 	{
164 		return isDisabled();
165 	}
166 	/// ditto
167 	@property void disabled(bool v)
168 	{
169 		setDisabled(v);
170 	}
171 	/**
172 	The collision margin for the generated $(D Shape). See $(D Shape.margin) for more details.
173 	*/
174 	@property double margin()
175 	{
176 		return getMargin();
177 	}
178 	/// ditto
179 	@property void margin(double v)
180 	{
181 		setMargin(v);
182 	}
183 	/**
184 	Array of vertices which define the polygon.
185 	$(B Note:) The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member.
186 	*/
187 	@property PoolVector2Array polygon()
188 	{
189 		return getPolygon();
190 	}
191 	/// ditto
192 	@property void polygon(PoolVector2Array v)
193 	{
194 		setPolygon(v);
195 	}
196 }