Property

A UDA to mark a public variable OR accessor methods as a property in Godot.

Using just the type as a UDA uses default configuration. The UDA can also be constructed at compile-time to customize how the property should be registered into Godot.

Constructors

this
this(Hint hint, string hintString, Usage usage, RPCMode rpcMode)
this
this(Usage usage, Hint hint, string hintString, RPCMode rpcMode)

Members

Enums

Hint
enum Hint
Usage
enum Usage

Variables

hint
Hint hint;
hintString
string hintString;
rpcMode
RPCMode rpcMode;
usage
Usage usage;

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