A UDA to mark a public variable OR accessor methods as a property in Godot.
Using just the type as a UDA uses default configuration. The UDA can also be constructed at compile-time to customize how the property should be registered into Godot.
See Implementation
A UDA to mark a public variable OR accessor methods as a property in Godot.
Using just the type as a UDA uses default configuration. The UDA can also be constructed at compile-time to customize how the property should be registered into Godot.