godot-d ~releases (2022-04-02T06:37:10.8312204)
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EditorFileSystemDirectory.getFileImportIsValid
godot
editorfilesystemdirectory
EditorFileSystemDirectory
Returns
true
if the file at index
idx
imported properly.
struct
EditorFileSystemDirectory
@
nogc
nothrow const
bool
getFileImportIsValid
(
in
long
idx
)
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editorfilesystemdirectory
EditorFileSystemDirectory
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findDirIndex
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getFileImportIsValid
getFilePath
getFileScriptClassExtends
getFileScriptClassName
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_GODOT_internal_name
Returns true if the file at index idx imported properly.