EditorSpatialGizmoPlugin.hasGizmo

Override this method to define which Spatial nodes have a gizmo from this plugin. Whenever a Spatial node is added to a scene this method is called, if it returns true the node gets a generic EditorSpatialGizmo assigned and is added to this plugin's list of active gizmos.

struct EditorSpatialGizmoPlugin
@nogc nothrow
bool
hasGizmo

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