Stores any Variant value in the file. If full_objects is true, encoding objects is allowed (and can potentially include code).
Note: Not all properties are included. Only properties that are configured with the constantPROPERTY_USAGE_STORAGE flag set will be serialized. You can add a new usage flag to a property by overriding the GodotObject._getPropertyList method in your class. You can also check how property usage is configured by calling GodotObject._getPropertyList. See propertyusageflags for the possible usage flags.
Stores any Variant value in the file. If full_objects is true, encoding objects is allowed (and can potentially include code). Note: Not all properties are included. Only properties that are configured with the constant PROPERTY_USAGE_STORAGE flag set will be serialized. You can add a new usage flag to a property by overriding the GodotObject._getPropertyList method in your class. You can also check how property usage is configured by calling GodotObject._getPropertyList. See propertyusageflags for the possible usage flags.