Alpha-blends src_rect from src image to this image at coordinates dest.
Alpha-blends src_rect from src image to this image using mask image at coordinates dst. Alpha channels are required for both src and mask. dst pixels and src pixels will blend if the corresponding mask pixel's alpha value is not 0. src image and mask image must have the same size (width and height) but they can have different formats.
Copies src_rect from src image to this image at coordinates dst.
Blits src_rect area from src image to this image at the coordinates given by dst. src pixel is copied onto dst if the corresponding mask pixel's alpha value is not 0. src image and mask image must have the same size (width and height) but they can have different formats.
Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-pixel, while a normalmap provides a normal direction per pixel.
Removes the image's mipmaps.
Compresses the image to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available. See compressmode and compresssource constants.
Converts the image's format. See format constants.
Copies src image to this image.
Creates an empty image of given size and format. See format constants. If use_mipmaps is true then generate mipmaps for this image. See the generateMipmaps.
Creates a new image of given size and format. See format constants. Fills the image with the given raw data. If use_mipmaps is true then loads mipmaps for this image from data. See generateMipmaps.
Crops the image to the given width and height. If the specified size is larger than the current size, the extra area is filled with black pixels.
Decompresses the image if it is compressed. Returns an error if decompress function is not available.
Returns constant ALPHA_BLEND if the image has data for alpha values. Returns constant ALPHA_BIT if all the alpha values are stored in a single bit. Returns constant ALPHA_NONE if no data for alpha values is found.
Stretches the image and enlarges it by a factor of 2. No interpolation is done.
Fills the image with a given Color.
Blends low-alpha pixels with nearby pixels.
Flips the image horizontally.
Flips the image vertically.
Generates mipmaps for the image. Mipmaps are precalculated lower-resolution copies of the image that are automatically used if the image needs to be scaled down when rendered. They help improve image quality and performance when rendering. This method returns an error if the image is compressed, in a custom format, or if the image's width/height is 0.
Returns a copy of the image's raw data.
Returns the image's format. See format constants.
Returns the image's height.
Returns the offset where the image's mipmap with index mipmap is stored in the data dictionary.
Returns the color of the pixel at (x, y) if the image is locked. If the image is unlocked, it always returns a Color with the value (0, 0, 0, 1.0). This is the same as getPixelv, but two integer arguments instead of a Vector2 argument.
Returns the color of the pixel at src if the image is locked. If the image is unlocked, it always returns a Color with the value (0, 0, 0, 1.0). This is the same as getPixel, but with a Vector2 argument instead of two integer arguments.
Returns a new image that is a copy of the image's area specified with rect.
Returns the image's size (width and height).
Returns a Rect2 enclosing the visible portion of the image, considering each pixel with a non-zero alpha channel as visible.
Returns the image's width.
Returns true if the image has generated mipmaps.
Returns true if the image is compressed.
Returns true if the image has no data.
Returns true if all the image's pixels have an alpha value of 0. Returns false if any pixel has an alpha value higher than 0.
Loads an image from file path. See url=https://docs.godotengine.org/en/3.3/getting_started/workflow/assets/importing_images.html#supported-image-formatsSupported image formats/url for a list of supported image formats and limitations. Warning: This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the user:// directory, and may not work in exported projects. See also ImageTexture description for usage examples.
Loads an image from the binary contents of a BMP file. Note: Godot's BMP module doesn't support 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
Loads an image from the binary contents of a JPEG file.
Loads an image from the binary contents of a PNG file.
Loads an image from the binary contents of a TGA file.
Loads an image from the binary contents of a WebP file.
Locks the data for reading and writing access. Sends an error to the console if the image is not locked when reading or writing a pixel.
Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count.
Multiplies color values with alpha values. Resulting color values for a pixel are (color * alpha)/256.
Resizes the image to the given width and height. New pixels are calculated using the interpolation mode defined via interpolation constants.
Resizes the image to the nearest power of 2 for the width and height. If square is true then set width and height to be the same. New pixels are calculated using the interpolation mode defined via interpolation constants.
Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image.
Saves the image as an EXR file to path. If grayscale is true and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return constant ERR_UNAVAILABLE if Godot was compiled without the TinyEXR module. Note: The TinyEXR module is disabled in non-editor builds, which means saveExr will return constant ERR_UNAVAILABLE when it is called from an exported project.
Saves the image as a PNG file to path.
Sets the Color of the pixel at (x, y) if the image is locked. Example:
Sets the Color of the pixel at (dst.x, dst.y) if the image is locked. Note that the dst values must be integers. Example:
Shrinks the image by a factor of 2.
Converts the raw data from the sRGB colorspace to a linear scale.
Unlocks the data and prevents changes.
Holds all the image's color data in a given format. See format constants.
Construct a new instance of Image. Note: use memnew!Image instead.
Image datatype.
Native image datatype. Contains image data which can be converted to an ImageTexture and provides commonly used image processing methods. The maximum width and height for an Image are constant MAX_WIDTH and constant MAX_HEIGHT. An Image cannot be assigned to a texture property of an object directly (such as Sprite), and has to be converted manually to an ImageTexture first. Note: The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images may fail to import.