godot-d ~releases (2022-04-02T06:37:10.8312204)
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InputEventAction.pressed
godot
inputeventaction
InputEventAction
If
true
, the action's state is pressed. If
false
, the action's state is released.
bool
pressed
[@property getter]
struct
InputEventAction
@
nogc
nothrow @
property
bool
pressed
(
)
bool
pressed
[@property setter]
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inputeventaction
InputEventAction
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strength
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If true, the action's state is pressed. If false, the action's state is released.