The action's name. Actions are accessed via this String.
If true, the action's state is pressed. If false, the action's state is released.
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
Construct a new instance of InputEventAction. Note: use memnew!InputEventAction instead.
Input event type for actions.
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.