InputEventAction.strength

The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.

  1. double strength [@property getter]
  2. double strength [@property setter]
    struct InputEventAction
    @nogc nothrow @property
    void
    strength
    (
    double v
    )

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