Button identifier. One of the joysticklist button constants.
If true, the button's state is pressed. If false, the button's state is released.
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from 0 to 1.
Construct a new instance of InputEventJoypadButton. Note: use memnew!InputEventJoypadButton instead.
Input event for gamepad buttons.
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.