MeshLibrary.getItemPreview

When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using setItemPreview. Returns an empty Texture if no preview was manually set in a running project.

struct MeshLibrary
@nogc nothrow const
getItemPreview
(
in long id
)

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