The MultiMesh that will be drawn by the MultiMeshInstance2D.
The normal map that will be used if using the default CanvasItemMaterial. Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinatesthis page/url for a comparison of normal map coordinates expected by popular engines.
The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.
Construct a new instance of MultiMeshInstance2D. Note: use memnew!MultiMeshInstance2D instead.
Node that instances a MultiMesh in 2D.
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D. Usage is the same as MultiMeshInstance.