1 /**
2 Node that instances a $(D MultiMesh) in 2D.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.multimeshinstance2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.node2d;
25 import godot.multimesh;
26 import godot.texture;
27 /**
28 Node that instances a $(D MultiMesh) in 2D.
29 
30 $(D MultiMeshInstance2D) is a specialized node to instance a $(D MultiMesh) resource in 2D.
31 Usage is the same as $(D MultiMeshInstance).
32 */
33 @GodotBaseClass struct MultiMeshInstance2D
34 {
35 	package(godot) enum string _GODOT_internal_name = "MultiMeshInstance2D";
36 public:
37 @nogc nothrow:
38 	union { /** */ godot_object _godot_object; /** */ Node2D _GODOT_base; }
39 	alias _GODOT_base this;
40 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
41 	package(godot) __gshared bool _classBindingInitialized = false;
42 	package(godot) static struct GDNativeClassBinding
43 	{
44 		__gshared:
45 		@GodotName("get_multimesh") GodotMethod!(MultiMesh) getMultimesh;
46 		@GodotName("get_normal_map") GodotMethod!(Texture) getNormalMap;
47 		@GodotName("get_texture") GodotMethod!(Texture) getTexture;
48 		@GodotName("set_multimesh") GodotMethod!(void, MultiMesh) setMultimesh;
49 		@GodotName("set_normal_map") GodotMethod!(void, Texture) setNormalMap;
50 		@GodotName("set_texture") GodotMethod!(void, Texture) setTexture;
51 	}
52 	/// 
53 	pragma(inline, true) bool opEquals(in MultiMeshInstance2D other) const
54 	{ return _godot_object.ptr is other._godot_object.ptr; }
55 	/// 
56 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
57 	{ _godot_object.ptr = n; return null; }
58 	/// 
59 	pragma(inline, true) bool opEquals(typeof(null) n) const
60 	{ return _godot_object.ptr is n; }
61 	/// 
62 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
63 	mixin baseCasts;
64 	/// Construct a new instance of MultiMeshInstance2D.
65 	/// Note: use `memnew!MultiMeshInstance2D` instead.
66 	static MultiMeshInstance2D _new()
67 	{
68 		static godot_class_constructor constructor;
69 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("MultiMeshInstance2D");
70 		if(constructor is null) return typeof(this).init;
71 		return cast(MultiMeshInstance2D)(constructor());
72 	}
73 	@disable new(size_t s);
74 	/**
75 	
76 	*/
77 	Ref!MultiMesh getMultimesh() const
78 	{
79 		checkClassBinding!(typeof(this))();
80 		return ptrcall!(MultiMesh)(GDNativeClassBinding.getMultimesh, _godot_object);
81 	}
82 	/**
83 	
84 	*/
85 	Ref!Texture getNormalMap() const
86 	{
87 		checkClassBinding!(typeof(this))();
88 		return ptrcall!(Texture)(GDNativeClassBinding.getNormalMap, _godot_object);
89 	}
90 	/**
91 	
92 	*/
93 	Ref!Texture getTexture() const
94 	{
95 		checkClassBinding!(typeof(this))();
96 		return ptrcall!(Texture)(GDNativeClassBinding.getTexture, _godot_object);
97 	}
98 	/**
99 	
100 	*/
101 	void setMultimesh(MultiMesh multimesh)
102 	{
103 		checkClassBinding!(typeof(this))();
104 		ptrcall!(void)(GDNativeClassBinding.setMultimesh, _godot_object, multimesh);
105 	}
106 	/**
107 	
108 	*/
109 	void setNormalMap(Texture normal_map)
110 	{
111 		checkClassBinding!(typeof(this))();
112 		ptrcall!(void)(GDNativeClassBinding.setNormalMap, _godot_object, normal_map);
113 	}
114 	/**
115 	
116 	*/
117 	void setTexture(Texture texture)
118 	{
119 		checkClassBinding!(typeof(this))();
120 		ptrcall!(void)(GDNativeClassBinding.setTexture, _godot_object, texture);
121 	}
122 	/**
123 	The $(D MultiMesh) that will be drawn by the $(D MultiMeshInstance2D).
124 	*/
125 	@property MultiMesh multimesh()
126 	{
127 		return getMultimesh();
128 	}
129 	/// ditto
130 	@property void multimesh(MultiMesh v)
131 	{
132 		setMultimesh(v);
133 	}
134 	/**
135 	The normal map that will be used if using the default $(D CanvasItemMaterial).
136 	$(B Note:) Godot expects the normal map to use X+, Y-, and Z+ coordinates. See $(D url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates)this page$(D /url) for a comparison of normal map coordinates expected by popular engines.
137 	*/
138 	@property Texture normalMap()
139 	{
140 		return getNormalMap();
141 	}
142 	/// ditto
143 	@property void normalMap(Texture v)
144 	{
145 		setNormalMap(v);
146 	}
147 	/**
148 	The $(D Texture) that will be used if using the default $(D CanvasItemMaterial). Can be accessed as `TEXTURE` in CanvasItem shader.
149 	*/
150 	@property Texture texture()
151 	{
152 		return getTexture();
153 	}
154 	/// ditto
155 	@property void texture(Texture v)
156 	{
157 		setTexture(v);
158 	}
159 }