godot-d ~releases (2022-04-02T06:37:10.8312204)
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Node2D.position
godot
node2d
Node2D
Position, relative to the node's parent.
Vector2
position
[@property getter]
struct
Node2D
@
nogc
nothrow @
property
Vector2
position
(
)
Vector2
position
[@property setter]
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godot
node2d
Node2D
aliases
BaseClasses
functions
applyScale
getAngleTo
getGlobalPosition
getGlobalRotation
getGlobalRotationDegrees
getGlobalScale
getPosition
getRelativeTransformToParent
getRotation
getRotationDegrees
getScale
getZIndex
globalTranslate
isZRelative
lookAt
moveLocalX
moveLocalY
opAssign
opEquals
rotate
setGlobalPosition
setGlobalRotation
setGlobalRotationDegrees
setGlobalScale
setGlobalTransform
setPosition
setRotation
setRotationDegrees
setScale
setTransform
setZAsRelative
setZIndex
toGlobal
toHash
toLocal
translate
properties
globalPosition
globalRotation
globalRotationDegrees
globalScale
globalTransform
position
rotation
rotationDegrees
scale
transform
zAsRelative
zIndex
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Position, relative to the node's parent.