Node2D.zIndex

Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between constant VisualServer.CANVAS_ITEM_Z_MIN and constant VisualServer.CANVAS_ITEM_Z_MAX (inclusive).

  1. long zIndex [@property getter]
  2. long zIndex [@property setter]
    struct Node2D
    @nogc nothrow @property
    void
    zIndex
    (
    long v
    )

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