ParticlesMaterial.angle

Initial rotation applied to each particle, in degrees. Only applied when flagDisableZ or flagRotateY are true or the SpatialMaterial being used to draw the particle is using constant SpatialMaterial.BILLBOARD_PARTICLES.

  1. double angle [@property getter]
  2. double angle [@property setter]
    struct ParticlesMaterial
    @nogc nothrow @property
    void
    angle
    (
    double v
    )

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