ParticlesMaterial.emissionPointTexture

Particles will be emitted at positions determined by sampling this texture at a random position. Used with constant EMISSION_SHAPE_POINTS and constant EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.

  1. Texture emissionPointTexture [@property getter]
    struct ParticlesMaterial
    @nogc nothrow @property
    emissionPointTexture
    ()
  2. Texture emissionPointTexture [@property setter]

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