ParticlesMaterial.angularVelocity

Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. Only applied when flagDisableZ or flagRotateY are true or the SpatialMaterial being used to draw the particle is using constant SpatialMaterial.BILLBOARD_PARTICLES.

  1. double angularVelocity [@property getter]
  2. double angularVelocity [@property setter]
    struct ParticlesMaterial
    @nogc nothrow @property
    void
    angularVelocity
    (
    double v
    )

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