ParticlesMaterial.emissionNormalTexture

Particle velocity and rotation will be set by sampling this texture at the same point as the emissionPointTexture. Used only in constant EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.

  1. Texture emissionNormalTexture [@property getter]
  2. Texture emissionNormalTexture [@property setter]
    struct ParticlesMaterial
    @nogc nothrow @property
    void
    emissionNormalTexture

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