Particle velocity and rotation will be set by sampling this texture at the same point as the emissionPointTexture. Used only in constantEMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
Particle velocity and rotation will be set by sampling this texture at the same point as the emissionPointTexture. Used only in constant EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.