ParticlesMaterial.emissionShape

Particles will be emitted inside this region. Use emissionshape constants for values.

  1. ParticlesMaterial.EmissionShape emissionShape [@property getter]
  2. long emissionShape [@property setter]
    struct ParticlesMaterial
    @nogc nothrow @property
    void
    emissionShape
    (
    long v
    )

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