Sets the Shape that will be used for collision/intersection queries.
If true, the query will take Areas into account.
If true, the query will take PhysicsBodys into account.
The physics layer(s) the query will take into account (as a bitmask). See url=https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html#collision-layers-and-masksCollision layers and masks/url in the documentation for more information.
The list of objects or object RIDs that will be excluded from collisions.
The collision margin for the shape.
The queried shape's RID. See also setShape.
The queried shape's transform matrix.
Construct a new instance of PhysicsShapeQueryParameters. Note: use memnew!PhysicsShapeQueryParameters instead.
Parameters to be sent to a 3D shape physics query.
This class contains the shape and other parameters for 3D intersection/collision queries. See also PhysicsShapeQueryResult.