1 /**
2 Parameters to be sent to a 3D shape physics query.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.physicsshapequeryparameters;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.reference;
25 import godot.resource;
26 /**
27 Parameters to be sent to a 3D shape physics query.
28 
29 This class contains the shape and other parameters for 3D intersection/collision queries. See also $(D PhysicsShapeQueryResult).
30 */
31 @GodotBaseClass struct PhysicsShapeQueryParameters
32 {
33 	package(godot) enum string _GODOT_internal_name = "PhysicsShapeQueryParameters";
34 public:
35 @nogc nothrow:
36 	union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct GDNativeClassBinding
41 	{
42 		__gshared:
43 		@GodotName("get_collision_mask") GodotMethod!(long) getCollisionMask;
44 		@GodotName("get_exclude") GodotMethod!(Array) getExclude;
45 		@GodotName("get_margin") GodotMethod!(double) getMargin;
46 		@GodotName("get_shape_rid") GodotMethod!(RID) getShapeRid;
47 		@GodotName("get_transform") GodotMethod!(Transform) getTransform;
48 		@GodotName("is_collide_with_areas_enabled") GodotMethod!(bool) isCollideWithAreasEnabled;
49 		@GodotName("is_collide_with_bodies_enabled") GodotMethod!(bool) isCollideWithBodiesEnabled;
50 		@GodotName("set_collide_with_areas") GodotMethod!(void, bool) setCollideWithAreas;
51 		@GodotName("set_collide_with_bodies") GodotMethod!(void, bool) setCollideWithBodies;
52 		@GodotName("set_collision_mask") GodotMethod!(void, long) setCollisionMask;
53 		@GodotName("set_exclude") GodotMethod!(void, Array) setExclude;
54 		@GodotName("set_margin") GodotMethod!(void, double) setMargin;
55 		@GodotName("set_shape") GodotMethod!(void, Resource) setShape;
56 		@GodotName("set_shape_rid") GodotMethod!(void, RID) setShapeRid;
57 		@GodotName("set_transform") GodotMethod!(void, Transform) setTransform;
58 	}
59 	/// 
60 	pragma(inline, true) bool opEquals(in PhysicsShapeQueryParameters other) const
61 	{ return _godot_object.ptr is other._godot_object.ptr; }
62 	/// 
63 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
64 	{ _godot_object.ptr = n; return null; }
65 	/// 
66 	pragma(inline, true) bool opEquals(typeof(null) n) const
67 	{ return _godot_object.ptr is n; }
68 	/// 
69 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
70 	mixin baseCasts;
71 	/// Construct a new instance of PhysicsShapeQueryParameters.
72 	/// Note: use `memnew!PhysicsShapeQueryParameters` instead.
73 	static PhysicsShapeQueryParameters _new()
74 	{
75 		static godot_class_constructor constructor;
76 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("PhysicsShapeQueryParameters");
77 		if(constructor is null) return typeof(this).init;
78 		return cast(PhysicsShapeQueryParameters)(constructor());
79 	}
80 	@disable new(size_t s);
81 	/**
82 	
83 	*/
84 	long getCollisionMask() const
85 	{
86 		checkClassBinding!(typeof(this))();
87 		return ptrcall!(long)(GDNativeClassBinding.getCollisionMask, _godot_object);
88 	}
89 	/**
90 	
91 	*/
92 	Array getExclude() const
93 	{
94 		checkClassBinding!(typeof(this))();
95 		return ptrcall!(Array)(GDNativeClassBinding.getExclude, _godot_object);
96 	}
97 	/**
98 	
99 	*/
100 	double getMargin() const
101 	{
102 		checkClassBinding!(typeof(this))();
103 		return ptrcall!(double)(GDNativeClassBinding.getMargin, _godot_object);
104 	}
105 	/**
106 	
107 	*/
108 	RID getShapeRid() const
109 	{
110 		checkClassBinding!(typeof(this))();
111 		return ptrcall!(RID)(GDNativeClassBinding.getShapeRid, _godot_object);
112 	}
113 	/**
114 	
115 	*/
116 	Transform getTransform() const
117 	{
118 		checkClassBinding!(typeof(this))();
119 		return ptrcall!(Transform)(GDNativeClassBinding.getTransform, _godot_object);
120 	}
121 	/**
122 	
123 	*/
124 	bool isCollideWithAreasEnabled() const
125 	{
126 		checkClassBinding!(typeof(this))();
127 		return ptrcall!(bool)(GDNativeClassBinding.isCollideWithAreasEnabled, _godot_object);
128 	}
129 	/**
130 	
131 	*/
132 	bool isCollideWithBodiesEnabled() const
133 	{
134 		checkClassBinding!(typeof(this))();
135 		return ptrcall!(bool)(GDNativeClassBinding.isCollideWithBodiesEnabled, _godot_object);
136 	}
137 	/**
138 	
139 	*/
140 	void setCollideWithAreas(in bool enable)
141 	{
142 		checkClassBinding!(typeof(this))();
143 		ptrcall!(void)(GDNativeClassBinding.setCollideWithAreas, _godot_object, enable);
144 	}
145 	/**
146 	
147 	*/
148 	void setCollideWithBodies(in bool enable)
149 	{
150 		checkClassBinding!(typeof(this))();
151 		ptrcall!(void)(GDNativeClassBinding.setCollideWithBodies, _godot_object, enable);
152 	}
153 	/**
154 	
155 	*/
156 	void setCollisionMask(in long collision_mask)
157 	{
158 		checkClassBinding!(typeof(this))();
159 		ptrcall!(void)(GDNativeClassBinding.setCollisionMask, _godot_object, collision_mask);
160 	}
161 	/**
162 	
163 	*/
164 	void setExclude(in Array exclude)
165 	{
166 		checkClassBinding!(typeof(this))();
167 		ptrcall!(void)(GDNativeClassBinding.setExclude, _godot_object, exclude);
168 	}
169 	/**
170 	
171 	*/
172 	void setMargin(in double margin)
173 	{
174 		checkClassBinding!(typeof(this))();
175 		ptrcall!(void)(GDNativeClassBinding.setMargin, _godot_object, margin);
176 	}
177 	/**
178 	Sets the $(D Shape) that will be used for collision/intersection queries.
179 	*/
180 	void setShape(Resource shape)
181 	{
182 		checkClassBinding!(typeof(this))();
183 		ptrcall!(void)(GDNativeClassBinding.setShape, _godot_object, shape);
184 	}
185 	/**
186 	
187 	*/
188 	void setShapeRid(in RID shape)
189 	{
190 		checkClassBinding!(typeof(this))();
191 		ptrcall!(void)(GDNativeClassBinding.setShapeRid, _godot_object, shape);
192 	}
193 	/**
194 	
195 	*/
196 	void setTransform(in Transform transform)
197 	{
198 		checkClassBinding!(typeof(this))();
199 		ptrcall!(void)(GDNativeClassBinding.setTransform, _godot_object, transform);
200 	}
201 	/**
202 	If `true`, the query will take $(D Area)s into account.
203 	*/
204 	@property bool collideWithAreas()
205 	{
206 		return isCollideWithAreasEnabled();
207 	}
208 	/// ditto
209 	@property void collideWithAreas(bool v)
210 	{
211 		setCollideWithAreas(v);
212 	}
213 	/**
214 	If `true`, the query will take $(D PhysicsBody)s into account.
215 	*/
216 	@property bool collideWithBodies()
217 	{
218 		return isCollideWithBodiesEnabled();
219 	}
220 	/// ditto
221 	@property void collideWithBodies(bool v)
222 	{
223 		setCollideWithBodies(v);
224 	}
225 	/**
226 	The physics layer(s) the query will take into account (as a bitmask). See $(D url=https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html#collision-layers-and-masks)Collision layers and masks$(D /url) in the documentation for more information.
227 	*/
228 	@property long collisionMask()
229 	{
230 		return getCollisionMask();
231 	}
232 	/// ditto
233 	@property void collisionMask(long v)
234 	{
235 		setCollisionMask(v);
236 	}
237 	/**
238 	The list of objects or object $(D RID)s that will be excluded from collisions.
239 	*/
240 	@property Array exclude()
241 	{
242 		return getExclude();
243 	}
244 	/// ditto
245 	@property void exclude(Array v)
246 	{
247 		setExclude(v);
248 	}
249 	/**
250 	The collision margin for the shape.
251 	*/
252 	@property double margin()
253 	{
254 		return getMargin();
255 	}
256 	/// ditto
257 	@property void margin(double v)
258 	{
259 		setMargin(v);
260 	}
261 	/**
262 	The queried shape's $(D RID). See also $(D setShape).
263 	*/
264 	@property RID shapeRid()
265 	{
266 		return getShapeRid();
267 	}
268 	/// ditto
269 	@property void shapeRid(RID v)
270 	{
271 		setShapeRid(v);
272 	}
273 	/**
274 	The queried shape's transform matrix.
275 	*/
276 	@property Transform transform()
277 	{
278 		return getTransform();
279 	}
280 	/// ditto
281 	@property void transform(Transform v)
282 	{
283 		setTransform(v);
284 	}
285 }