godot-d ~releases (2022-04-02T06:37:10.8312204)
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RayCast.castTo
godot
raycast
RayCast
The ray's destination point, relative to the RayCast's
position
.
Vector3
castTo
[@property getter]
struct
RayCast
@
nogc
nothrow @
property
Vector3
castTo
(
)
Vector3
castTo
[@property setter]
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godot
raycast
RayCast
aliases
BaseClasses
functions
addException
addExceptionRid
clearExceptions
forceRaycastUpdate
getCastTo
getCollider
getColliderShape
getCollisionMask
getCollisionMaskBit
getCollisionNormal
getCollisionPoint
getExcludeParentBody
isCollideWithAreasEnabled
isCollideWithBodiesEnabled
isColliding
isEnabled
opAssign
opEquals
removeException
removeExceptionRid
setCastTo
setCollideWithAreas
setCollideWithBodies
setCollisionMask
setCollisionMaskBit
setEnabled
setExcludeParentBody
toHash
properties
castTo
collideWithAreas
collideWithBodies
collisionMask
enabled
excludeParent
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
The ray's destination point, relative to the RayCast's position.