godot-d ~releases (2022-04-02T06:37:10.8312204)
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RayCast.collideWithAreas
godot
raycast
RayCast
If
true
, collision with
Area
s will be reported.
bool
collideWithAreas
[@property getter]
bool
collideWithAreas
[@property setter]
struct
RayCast
@
nogc
nothrow @
property
void
collideWithAreas
(
bool
v
)
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godot
raycast
RayCast
aliases
BaseClasses
functions
addException
addExceptionRid
clearExceptions
forceRaycastUpdate
getCastTo
getCollider
getColliderShape
getCollisionMask
getCollisionMaskBit
getCollisionNormal
getCollisionPoint
getExcludeParentBody
isCollideWithAreasEnabled
isCollideWithBodiesEnabled
isColliding
isEnabled
opAssign
opEquals
removeException
removeExceptionRid
setCastTo
setCollideWithAreas
setCollideWithBodies
setCollisionMask
setCollisionMaskBit
setEnabled
setExcludeParentBody
toHash
properties
castTo
collideWithAreas
collideWithBodies
collisionMask
enabled
excludeParent
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, collision with Areas will be reported.