RayCast.collisionMask

The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See url=https://docs.godotengine.org/en/3.3/tutorials/physics/physics_introduction.html#collision-layers-and-masksCollision layers and masks/url in the documentation for more information.

  1. long collisionMask [@property getter]
  2. long collisionMask [@property setter]
    struct RayCast
    @nogc nothrow @property
    void
    collisionMask
    (
    long v
    )

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