godot-d ~releases (2022-04-02T06:37:10.8312204)
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RemoteTransform.useGlobalCoordinates
godot
remotetransform
RemoteTransform
If
true
, global coordinates are used. If
false
, local coordinates are used.
bool
useGlobalCoordinates
[@property getter]
bool
useGlobalCoordinates
[@property setter]
struct
RemoteTransform
@
nogc
nothrow @
property
void
useGlobalCoordinates
(
bool
v
)
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godot
remotetransform
RemoteTransform
aliases
BaseClasses
functions
forceUpdateCache
getRemoteNode
getUpdatePosition
getUpdateRotation
getUpdateScale
getUseGlobalCoordinates
opAssign
opEquals
setRemoteNode
setUpdatePosition
setUpdateRotation
setUpdateScale
setUseGlobalCoordinates
toHash
properties
remotePath
updatePosition
updateRotation
updateScale
useGlobalCoordinates
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, global coordinates are used. If false, local coordinates are used.